(Promethea Saves, from http://carrie-ko.deviantart.com/)
Whew. 24 hours later, and I feel 144% better about life. I had a rough day at work yesterday. So much has changed, and the school that I used to love is decaying around me. One of us three remaining founding members of the faculty bailed out. Tuesday was the first day without him. I rolled around in the blues for a bit, went to a hockey party, and then the magick came all the way back.
Thanks to Promethea, of course.
Here’s the sequence of events. im_all_noobish posted pics of the new Giant Size Coming of Galactus set. The pics showed us the new planet trip, including the new Broodworld. Flashback81 said “Broodworld? It looks more like Stu’d World!”
And he was right. The 1-cost Army pinata/planet card inspired me. It gave me my heart back, and I burned baby burned. The whole random planet mechanic got my soul spinning back into the magick of the myths. Promethea is my favorite, the only comic book in the whole world that I know inside and out. Dreaming of the ways that our new planet cards would work in Alan Moore’s masterpiece healed me completely, and there is a New Day Rising today in my head.
In case you don’t know about Promethea, Matthew Craig did the sweetest review ever. It has always captured the essence for me. Enjoy this excerpt:
What if stories could walk the Earth?
Promethea is the tale of Sophie Bangs, a quiet college student with a trampy mother and a sarcastic best friend. In the course of writing a college paper on Promethea, a fictional character that had appeared and reappeared throughout history in different guises, Sophie discovers that Promethea is very real. Sophie learns that Promethea can be brought into the real world through the act of telling her story…but that she needs a human host to make it work.
Cue legions of demons, trying to stop Sophie from becoming the new Promethea, while the last surviving host tries to enlist the aid of all the Prometheas that have gone before. Throw in a multiple personality mayor (whose psyche is so fractured, even his personality facets have their own problems), a science-fiction New York, with flying cars and floating billboards (with comicbook advertisements – how fictional is that?), and a team of white-collar adventurers who are really just Five Swell Guys, and you have the first chapter in the story of Promethea. While the comic has a lot of the trappings that one would normally associate with superhero books – secret origins, special powers, nefarious villains, corsets, and so on – Promethea is really about other, more enlightened things.
Promethea is probably the single best new comicbook of the last ten years. It’s certainly the most beautiful. J.H. Williams, Mick Gray and Jeremy Cox provide the acme of artwork. Even when depicting the “real” world, the pages exhibit a stunning depth of field, and a mastercraftsman-like attention to detail. Williams, Grey et al. play with the page layout as often as not, giving the comic an aesthetic freshness that even the better of the more traditional books lack.
Promethea is a visually stunning book which can be read on as many levels as you feel you need: as a straight adventure book; as a meandering journey through the imagination; as a philosophical and magical primer; or as the happiest, most hope-filled book this side of The Little Book of Calm. However you read it, make sure that you do, for Promethea is probably the richest, smartest, most worthwhile comicbook this writer has ever read. It’s funny. Intellectually, it takes you places that you might otherwise pass by. It makes the world a better place.
In short, it’s magic.