Category Archives: Promethea

One Comic To Rule Them All.

If I have told you once, I have told you a thousand times. Promethea is the best comic book of all time. Since Jeromy Cox has recently posted some sweet double page yum yums on deviantart, it is time to say it again.

Promethea is the best comic book of all time.

If the oozing eye candy of those are still not enough to convince you, please study our Mick Gray connection for proof. And check out one more heaping helping of visual bliss before bed. No matter which direction you look at it, the truth remains the same.

Promethea is the best comic book of all time.

1 Comment

Filed under Promethea

Promethea Lives!


(Promethea copyright DC Comics.)

If I have said it once, I have said it a thousand times. Promethea is the best comic book ever made. Alan Moore, JH Williams III, Mick Gray, Jeremy Cox, and Todd Klein created a transcendant testament that tickles while it teaches. There is, perhaps, no greater source for learning about magical and spiritual traditions while being totally entertained. If you have never read the 32 issue series, please do it as soon as you can.

Our personal connection to Promethea is pretty intense. We jumped in at issue 12 and it became the only book we ever wrote letters for. Yes, the early issues had a published letter section just like the glory days. The book was highly irregular when it came to schedule, and I will never forget the months it was late. Such delicious agony. Then the ecstasy.

The page above shows the moment that Sophie finally came face to face with God. Did she say just any old words? Of course not. She was Promethea. She was the invisible embrace of the collective imagination that joins us all. She said our prayer.

We have three children. They are magical adults now, but every night when I tucked them in we said a prayer. It goes like this.

Dear God, I love you.

Help me to be what you want me to be, and thank you for everything.


When I saw that Alan Moore had written the same words for Sophie to say when she finally got a chance to speak to The Universe, I was speechless.

There were many, many moments like that from 1999-2004 while the new issues were still flowing. Issue #32 was the end of the line, in keeping with the Kabbalistic tradition. Promethea, however, lives on.

Surfing the interwebs keeps everything going nowadays. Yesterday something jumped from its grave and pulled my eyes out of their sockets. I was toying with bing instead of the google, and their image search returned a synchronicitizer stronger than any other.

The best interview I ever found involving Promethea contained two pics that blew my mind, since the original art hangs on our wall. They were nestled comfortably alongside Mick Gray, the World’s Greatest Inker. We will start with the interview highlights, then I will explain the connection.


(Mick Gray and his wife Holly.)

Working on Promethea is much more challenging than any other job I have ever had. J.H. is always pushing me to the next level and it has been very rewarding. I am not looking forward to its end. It is just so inspiring to work on this book.

Alan Moore is well known for the notoriously long and detailed scripts that he provides for his illustrators that still give leeway for their input into the finished product. Do you get to read much of Alan’s scripts yourself or do you just concentrate on finishing the art that JH Williams provides for you?

I have a copy of the script for issue #1 and it is huge. But my job is to work close with J.H. to try and capture the vision. I have only talked to Alan once over the phone (After we won the Eisner award!) but J.H. talks with him quite often. There is a lot of communication between everybody who works on this book, this is why the quality is so high.

When Promethea finishes with Issue #32 you will have been working on it for about 5 years (1999-2004). Is this the longest you have worked on a single title?

Yes this is the longest run we both have on a book.

What are some of your favorite images from Promethea so far?

The “Mobius Strip” page from issue #15 (this is most definitively the most asked about page), the “Four Horseman of the Apocalypse” from issue #5 and the whole issue #12!

From an artists point of view what were some of the hardest images you have had to produce for Promethea. Which images do you think most closely approximated what you imagined they would turn out like?

The “Four Horseman” page was a lot of work, it just took a lot of time! And issue #12 was pretty tough because of the deal with all the pages put end to end make one long piece of art. That took extra time in making sure all the pages butted up to each other just right. Wow, that was some issue.

Do you have a favorite character that you enjoy producing an image of more than any of the others?

I have a soft spot for the original costume of Sophie’s. I miss it! Even thought it took longer to pencil and ink, it was just so cool.

Both Alan and JH Williams have said in interviews that while they were working on the Daath Issue “The Stars are But Thistles (#20) they were taken quite ill as if someone or something didn’t want them to be doing it. Did you have a similar experience yourself when you worked on it and have you received any interesting feedback from readers about this particular issue?

Hmmm… I had a really bad hemorrhoid during that issue… just kidding. I have never heard about this from Alan or J.H., sorry.

Has working on Promethea spurred any interest in finding out more about Magick, The Kabbalah, Aleister Crowley, Austin Osman Spare, John Dee or any other figures of real people who have appeared in Promethea?

I am very interested in the Kabbalah and I have been on a spiritual journey of my own for many years. Working on this book has just made me more interested in these subjects.

 Issue #26 which just came out looks and feels almost like a Tom Strong comic rather than the usual Promethea one (if there is such a thing as a usual Promethea Issue). Did you enjoy your change of style on this one. Are there any other comic such as Ghostworld which inspired this style?

I just love all the different styles J.H. has used on Promethea. It just makes it so much fun when you don’t know what is coming next.

How many awards have you won for your work on Promethea. Was the Eisner a single statue that you had to share with JHW or did you each get a statue?

We have been nominated many times (including this year!) for different awards but the only one we have actually won is for “Best Single Issue” for Promethea # 10 in 2001. We each got a nice plaque for our walls!

Is there a question about your work on Promethea that no one has ever asked you but you wish they would so you could answer it?

If you could work on any book, with any team, and do it forever, what would it be? Promethea.

Endless love to eroomnala for that magnificent interview. Now the freaky part. Mick Gray supplied a before-and-after set of drawings to illustrate the state of the page when it was given to him by JH Williams III. It just so happened to be the exact page we own, thanks to ebay. Spooky conicidence? Divine intervention? Either way, what bliss.


That is the drawing from JH Williams III. Promethea #7, pages 6-7.


That is the finished inking by Mick Gray. The planets and eyes are actually collaged onto the ink surface.


That is a photograph of the pages, hanging in our bedroom .

So, you see, Promethea lives! Synchronicity is her standard time zone, and she set the alarm for this very moment. Thank you Alan Moore. Thank you JH Williams III. Thank you Mick Gray. Thank you Todd Klein. Thank you everyone at DC who allowed something this real to be published.

We will glow in gratitude forever.


Filed under Comic Books, Promethea

Alphabets of Desire: The Words Get In The Way.



(Promethea copyright DC Comics.)

Welcome to the third portion of the extended study of Alphabets of Desire by Todd Klein and Alan Moore, who also happen to be two of Promethea’s real parents. Our introduction has the full image and ordering information, this section has a knife.

These are Alan Moore’s next six sentences:

We are living in a code. We feel the apple resting in our palm, its weight, the waxen texture of its skin. We see the highlights rolling on its dimpled contours and the point at which leaf-green becomes lustrous red. Lifting it to our lips we catch its perfume, redolent of rural mornings, urban dinnertimes, our mother’s pastry and the way she had her hair. Our bite is audible, the crunch of tooth enamel in the crisp wet flesh, cell splitting violently from cell and a sweet aerosol of juice sprayed from the fissure as microscopic dew upon our taste buds. The familiar flavor is infused in our saliva, its initial sharpness rounding to a sumptuous curve there in the mouth’s dark privacy and rivulets of juice uncurl in sticky ribbons on our chins, but our experience of the apple can be only an experience of those words used to contain the raw phenomenon: red, green, sweet, crisp, round, and the way she had her hair.

Do you remember the last time something felt really good? Well, while you were actually experiencing it you weren’t putting it into words. Direct connections don’t have soundtracks. Or narration. Or storyboards.

The human brain gets trained to explain. That sack of meat in the skull is ideally suited to specific translation and categorization. Once it is schooled, it is too late.

The exquisite apple eating doesn’t happen to you. It just happens. In order for you to know what you went through, you need to use code. Identifying yourself with the bliss is a separation process. The words get in the way.

Leave a comment

Filed under Alphabets of Desire, Comic Books, Promethea

Expanding Promethea.



Those are three of the original construction sketches from the Promethea cold-cast statue. I found it on the blog of J.H. Williams III, and the originals are for sale in his store if you have the cash for the ultimate holiday gift.

The structure of the Promethea myth lends itself very directly to a set of Vs. System cards. It has enough dense source material that it could actually become an entire expansion set. It also opens the doors of perception for crazed creativity.

We got this brilliant nudge in the comments, from I Avian:

Promethea is genuinely fantastic work of art. Moore did things with words and pictures that you simply could not do in any other medium.

Suggestion for the fan set: Plot Twists for each of the Tarot Cards, Locations for each of the Sephiroth, and Equipment cards for each of the Magical Tools. (Even if they’re only metaphorical locations and items… maybe even a “symbol” keyword?)

That’s why I love this community so much. You guys always stretch my limits and take me places that I might not have found without you.

1 Comment

Filed under Comic Books, Promethea, Vs. System

Promethea Reborn.


Alan Moore’s Promethea is the only comic book that I ever followed religiously from issue to issue running like a madman to the store each month a new issue came out and following each sequential panel with baited breath for six years straight until it was done.

It has never been surpassed.

It may be the greatest single human achievement ever when it comes to merging imagination with reality. While it was happening, from 1999-2005, Alan Moore talked about the experience quite candidly.

Well… the more you look at the real world, the more you realise that it’s just as interconnected, in just as preposterous a manner, as the fictional one you’re creating.


I have never gotten over it, because I want it to last forever. The rest of this entry will give you a massive extended dose of Alan Moore’s own thoughts about Promethea, including his admission that issue #12, seen above with the Scrabble tiles, is the cleverest thing he has ever done.

Now, I give you this.


That is the first Vs. System fantasy card of the rest of my life. Promethea will be reborn.

Continue reading


Filed under Comic Books, Magick, Promethea, Vs. System

The Watchmen Lost Their Squid.

A man with the actual name “Orlando Parfitt” is reporting a bit of a spoiler for the Watchmen movie, although anyone who would not want to know has surely heard by now.


The Huge, Annoying Tentacles that unite the world at the end of the Watchmen graphic novel? Toast.

Personally, I am bummed. Mostly because of my affinity for drippy trippy squippy things. A comment on the Newsarama announcement of this development contained a sentiment that sums up my remorse.

Spaz_Monkey wrote:

To be fair, the Squid Monster has a definite “Georgia O’Keefe” feel to it, if you know what I mean. I dunno how well that would be translated in the movie.

Spaz Monkey may be correct about the difficulty of filming such a thing, and it would have been tough to get past an “R” rating if they did it right, but I sure would have enjoyed it. Alas, no O’Keefe squidstuff for us. Back to Orlando Parfitt’s interview, shall we?

The big question: What have you got against the squid?!

Zack Snyder: I had a bad calamari experience as a child! Look I’ve got nothing against the squid. When I sat down with the studio and talked about the film, we had to make a decision about what stuff we included and what stuff we wouldn’t. For me Watchmen is all about the characters, whereas if we included the squid, I would have to illustrate it in the story and cut out some of the character. So I wanted more character and less story.

So we came up with something else – no-one knows yet what we’ve done but we hope it’s similar in philosophy to the ending of the graphic novel. I mean the end is all about taking a superhero all the way – you know it’s the bad guy who is the one who wants world peace. It’s a moral dilemma for all the characters involved.

Dave Gibbons: The tone of the graphic novel – the message, the moral ambiguity – has still been left intact. Also it’s not a squid; it’s a fifth dimensional phalymapod!

Fifth dimensional phalymapod, world uniting squid, whatever you want to call it, it is out. Oh well, at least we still have the squishy stuff in Hellboy.



Finally, for anyone who is seriously bummed out about this inglorious removal of tentacles, just wait until you see how much they need to change when they adapt Alan Moore’s Promethea.

Somehow, we adjust.


Filed under Comic Books, Promethea

One Year Later.

This is it folks.  The first anniversary of my little corner of the world in all its gaudy bloggish glory.  In honor of a whole calendar flown by and these glittering electronic droppings remaining fixed, I present to you my favorite posts from each of the previous twelve months.  Enjoy.

September 2007 saw boisterous beginnings, including the origins of the moniker itself.  It also had a review of the revolution I lived within, which was googled by Jeanne Carstensen herself – now the managing editor of Salon!  That second link also includes an FLCL Vs. System card, as good as anything ever created by man.

October?  Pleasant Distractions Neccesary for Survival.  Little did he know that Mike Watt would re-enter his life in big ways over the course of the year.

November is always shaky, and blogging made it bounce both bigger and better.  I even started a little experiment.

December is holiday madness, both in real life and on the interwebs.  In our house, the winter solstice is one of the hottest days of the year.

2008 started with a bang.  Full Body Transplant embraced the new year by crowning Northern Exposure as the greatest television show of all time.  That post got some amazing comments, and some spectacular connections.  Our life has never been the same.

February is for lovers, and we make sure every month includes a few Valentines.  The blog got kissed with a heaping helping of original Mulletman art.

Marching forward smack dab into some seriously tasty Sea Creatures?  Yes please.

April Showers brought synchronistic Mike Watt albino squirrels.  Really, they did. 

May I pause for a moment?  Thanks, these are really hard to choose.  There is some great stuff in here.  Especially the kind that includes Promethea.

June, the month that school gets out.  Ahhh.  Hot stuff, it always looks like freedom to me.

July is the month of my birth, and this time around I celebrated with a brand new job!

August was sluggish, except for a burst of confidence from the greatest compliment ever received.

And that brings us up to date!  Stay tuned, stay squirrelly, and accept my sincere thanks.  I could not have done this without you.

Here we go again!

Leave a comment

Filed under Art I live with., Comic Books, Promethea, Rambles, The Interwebs Rock!

Promethea for the win.

Sorry for taking a couple days off.  Between Cinco De Mayo and the results of the Indiana primary, my feet have not touched the ground since my last post. 

Now this.

Promethea is my favorite comic book of all time.  If you ever want to do me a favor, track down #12 and check it out.  It is the coolest thing ever printed on paper.

Thanks to Omega Red on Realms, I just found out that I am not alone in my admiration of Alan Moore’s greatest masterpiece.  It is mad satisfying to know that REAL comic geeks agree with my assessment.

1 Comment

Filed under Comic Books, Promethea

Thirty First Question of the Day.


(Promethea leading the Ultimate Hero Team at

What comic book myths do you know best, inside and out, like the back of your hand?


Filed under Comic Books, Promethea

It worked!


(Promethea Saves, from

Whew.  24 hours later, and I feel 144% better about life.  I had a rough day at work yesterday.  So much has changed, and the school that I used to love is decaying around me.  One of us three remaining founding members of the faculty bailed out.  Tuesday was the first day without him.  I rolled around in the blues for a bit, went to a hockey party, and then the magick came all the way back.

Thanks to Promethea, of course.

Here’s the sequence of events.  im_all_noobish posted pics of the new Giant Size Coming of Galactus set.  The pics showed us the new planet trip, including the new Broodworld.  Flashback81 said “Broodworld?  It looks more like Stu’d World!”

And he was right.  The 1-cost Army pinata/planet card inspired me.  It gave me my heart back, and I burned baby burned.  The whole random planet mechanic got my soul spinning back into the magick of the myths.  Promethea is my favorite, the only comic book in the whole world that I know inside and out.  Dreaming of the ways that our new planet cards would work in Alan Moore’s masterpiece healed me completely, and there is a New Day Rising today in my head.

In case you don’t know about Promethea, Matthew Craig did the sweetest review ever.  It has always captured the essence for me.  Enjoy this excerpt:

What if stories could walk the Earth?

Promethea is the tale of Sophie Bangs, a quiet college student with a trampy mother and a sarcastic best friend.  In the course of writing a college paper on Promethea, a fictional character that had appeared and reappeared throughout history in different guises, Sophie discovers that Promethea is very real. Sophie learns that Promethea can be brought into the real world through the act of telling her story…but that she needs a human host to make it work.     

Cue legions of demons, trying to stop Sophie from becoming the new Promethea, while the last surviving host tries to enlist the aid of all the Prometheas that have gone before. Throw in a multiple personality mayor (whose psyche is so fractured, even his personality facets have their own problems), a science-fiction New York, with flying cars and floating billboards (with comicbook advertisements – how fictional is that?), and a team of white-collar adventurers who are really just Five Swell Guys, and you have the first chapter in the story of Promethea.  While the comic has a lot of the trappings that one would normally associate with superhero books – secret origins, special powers, nefarious villains, corsets, and so on – Promethea is really about other, more enlightened things.  

Promethea is probably the single best new comicbook of the last ten years.  It’s certainly the most beautiful. J.H. Williams, Mick Gray and Jeremy Cox provide the acme of artwork. Even when depicting the “real” world, the pages exhibit a stunning depth of field, and a mastercraftsman-like attention to detail. Williams, Grey et al. play with the page layout as often as not, giving the comic an aesthetic freshness that even the better of the more traditional books lack.    

Promethea is a visually stunning book which can be read on as many levels as you feel you need: as a straight adventure book; as a meandering journey through the imagination; as a philosophical and magical primer; or as the happiest, most hope-filled book this side of The Little Book of Calm.  However you read it, make sure that you do, for Promethea is probably the richest, smartest, most worthwhile comicbook this writer has ever read. It’s funny. Intellectually, it takes you places that you might otherwise pass by.  It makes the world a better place.     

In short, it’s magic.

Leave a comment

Filed under Comic Books, Promethea, Rambles